![]() ![]() After struggling for the first few hours – with a few clumsy deaths – I dialled the difficulty down a to Explorer in the interest of seeing more of the game, but battles were still often far from walkovers. ![]() ![]() Thankfully there are a range of scalable difficulties, so it is possible to make the encounters as challenging as you wish. When you add to this the fiendishly difficult AI and often overwhelming numbers of enemies, you get an experience where the combat is an integral part of the game rather than a distraction from the narrative. While the series’ combat has clearly been heavily inspired by the likes of Baldur’s Gate, the far more sophisticated environmental and status effects add an almost incalculable degree of strategy to confrontations. And adjust you will have to, as the scale and complexity of the battle system takes some getting used to. ![]() There are lots of different skill paths to follow, and the welcome ability to respec your character later in the game means that you can adapt and adjust once you have more of a feel for the combat. Even once you have chosen your character you are not restricted to a linear progression. ![]()
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